misc-codes

Rules

The game use following rules unless room specific otherwise.
Rule Setting
Starting Score 4P - 25,000
3P - 35,000
Target Score
Honba 4P - 300
3P - 1,000
Last turn riichi
Renchan East Round: Agari Renchan
South Round: Tenpai Renchan
Abortive Draws ✅ Nine Terminals
✅ Triple Ron
✅ Four Kans
❌ Four Same Wind Discards
❌ Four Riichi
Pao
Yakuman Stacking
Yakuman Values Daisuushii / Suuankou Tanki / Junsei Chuuren / Juusanmen Kokushi = Single Yakuman
Nagashi Mangan ✅ Treated as a win
Renhou ✅ Baiman
Sanma ❌ Nukidora isn't a call
❌ Tsumo-loss disabled
🀃 North Wind is Yakuhai for all player

Character index

Row I Column 1 2 3 4 5
1 Reimu Hakurei Reimu Hakurei Marisa Kirisame Marisa Kirisame Rumia
2 Daiyousei Cirno Hong Meiling Koakuma Patchouli Knowledge
3 Patchouli Knowledge Sakuya Izayoi Remilia Scarlet Flandre Scarlet Letty Whiterock
4 Chen Alice Margatroid Alice Margatroid Lily White Lunasa Prismriver
5 Merlin Prismriver Lyrica Prismriver Youmu Konpaku Yuyuko Saigyouji Ran Yakumo
6 Yukari Yakumo Suika Ibuki Wriggle Nightbug Mystia Lorelei Keine Kamishirasawa
7 Keine Kamishirasawa (EX) Tewi Inaba Reisen Udongein Inaba Eirin Yagokoro Kaguya Houraisan
8 Fujiwara no Mokou Medicine Melancholy Yuuka Kazami Komachi Onozuka Eiki Shiki, Yamaxanadu
9 Aya Shameimaru Shizuha Aki Minoriko Aki Hina Kagiyama Nitori Kawashiro
10 Momizi Inubashiri Sanae Kochiya Kanako Yasaka Suwako Moriya Iku Nagae
11 Tenshi Hinanawi Kisume Yamame Kurodani Parsee Mizuhashi Yuugi Hoshiguma
12 Satori Komeiji Rin Kaenbyou Utsuho Reiuji Koishi Komeiji Nazrin
13 Kogasa Tatara Ichirin Kumoi & Unzan Minamitsu Murasa Shou Toramaru Byakuren Hijiri
14 Nue Houjuu Hatate Himekaidou Sunny Milk Star Sapphire Luna Child
15 Kyouko Kasodani Yoshika Miyako Seiga Kaku Mononobe no Futo Soga no Tojiko
16 Toyosatomimi no Miko Mamizou Futatsuiwa Hata no Kokoro Wakasagihime Sekibanki
17 Kagerou Imaizumi Benben Tsukumo Yatsuhashi Tsukumo Seija Kijin Shinmyoumaru Sukuna
18 Raiko Horikawa Kasen Ibaraki Sumireko Usami Seiran Ringo
19 Doremy Sweet Sagume Kishin Clownpiece Junko Hecatia Lapislazuli
20 Joon Yorigami Shion Yorigami Eternity Larva Nemuno Sakata Aunn Komano
21 Narumi Yatadera Satono Nishida Mai Teireida Okina Matara Eika Ebisu
22 Urumi Ushisaki Kutaka Niwatari Yachie Kicchou Mayumi Joutouguu Keiki Haniyasushin
23 Saki Kurokoma Yuuma Toutetsu Son Biten Enoko Mitsugashira Chiyari Tenkajin
24 Hisami Yomotsu Zanmu Nippaku Renko Usami Maribel Hearn Rinnosuke Morichika
25 Hieda no Akyuu Watatsuki no Yorihime Watatsuki no Toyohime Kosuzu Motoori Miyoi Okunoda
26 Mizuchi Miyadeguchi        

Ability Classification - Touhou Gensou Mahjong (Switch Version)

Ability Gauge Mechanics

The ability gauge increases under these conditions:

Gauge charging speed:

Charge Rate Reference:

Value Speed Level Example/Behavior
1.0 Slowest e.g. Byakuren Hijiri
1.6 Very Slow Fails to fill 1 stock by East 1 exhaustive draw (0 honba)
2.0 Moderate 1 stock = Initial deal + 13 tile draws
2.4 Fast 1 stock = Initial deal + 8 tile draws
3.0 Fastest e.g. Aya Shameimaru

This page classifies the special abilities found in Touhou Gensou Mahjong for Nintendo Switch. The classification is based on the one found on the Touhou Gensou Mahjong 3G wiki, and also references this wiki.


Attack UP Types

Abilities that increase scoring power by generating Red Dora, increasing hand value (Han), or directly increasing the points earned.

Red Dora Creation

Abilities that change parts of your hand into Red Dora.

Character Max Stock Gauge Speed Activation Description
Marisa Kirisame 2 1.8 On Draw Selects 1 random type of number tile from hand and changes all tiles of that type to Red Dora.
Remilia Scarlet 1 1.6 On Draw Randomly changes 1-4 tiles in hand to Red Dora.
Lunasa Prismriver 1 1.8 On Draw Changes a random number of tiles in hand to Red Dora, equal to half the number of 1/9 tiles in your discard. Max 4 tiles. Fractions rounded up.
Keine Kamishirasawa 1 1.4 On Draw Reduces magic gauge from one random opponent. Changes a random number of tiles in hand to Red Dora proportional to the target’s gauge. Max 4 tiles.
Keine Kamishirasawa (EX) 1 1.4 On Draw Reduces opponents’ magic gauges. Changes a random number of tiles in hand to Red Dora inversely proportional to rank. Max 4 tiles.
Reisen Udongein Inaba 1 1.4 On Win Changes tiles present in both your discard and hand to Red Dora. (Max 1 per type, up to 4 tiles total).
Shizuha Aki 1 1.8 On Win (10+ tiles left) Changes random tiles in hand to Red Dora. Number increases with more wall tiles left, max 4 (10/11+/21+/31+).
Parsee Mizuhashi 2 1.8 On First Draw If an opponent calls a tile, changes 1 random tile in hand to Red Dora.
Raiko Horikawa 1 1.4 On First Draw Each time you call a tile, the called tiles become Red Dora and Dora indicators increase.
Sumireko Usami 4 1.0 On Draw Changes a number of random tiles in hand to Red Dora equal to the number of terminal (1/9) types in your discard. Consumes all stock on use; number changed equals stock used.
Ringo 2 1.0 On Draw For the current round, called Circles (Pinzu) become Red Dora.
Kutaka Niwatari 1 1.0 On First Draw Tiles called via Pon/Chi become Red Dora.
Mayumi Joutouguu 1 1.0 On Draw Changes Dora tiles in your hand to Red Dora. Called tiles (including concealed Kan) are not affected.
Keiki Haniyasushin 1 2.4 On Draw First Draw (Last round) Nothing happens immediately. Counts the number of activations. On the first draw of the last round of each quarter, changes a number of tiles in hand to Red Dora equal to the count, then resets count to 0.
Takane Yamashiro 1 1.4 On Draw Generates 1-4 Red Dora in the current wall. Number varies with remaining tiles. Red Dora may be generated in the dead wall.
Renko Usami 1 1.6 On Draw Changes a random number of tiles in hand to Red Dora equal to the number of honor tile types in your discard. Max 4 tiles.
Maribel Hearn 1 1.6 On Draw Cancels all special abilities affecting all players and the table. Changes a number of random tiles in hand to Red Dora equal to the number of abilities (panels) canceled.

Wareme (Point 1.5x / Multiplier Abilities)

Abilities that multiply points paid/received.

Character Max Stock Gauge Speed Activation Description
Hong Meiling 2 2.0 On First Draw Point exchanges for the current round are doubled (except penalty points).
Joon Yorigami 2 1.0 On First Draw Applies Wareme to a random opponent.
Shion Yorigami 2 1.0 On Ron Win Applies Wareme to yourself. However, Dora are no longer counted.
Saki Kurokoma 1 1.2 On Tsumo Win (2nd place or lower) Applies Wareme to yourself.
Seija Kijin 1 2.0 On Win (as Non-Dealer) Points are calculated as if you were the dealer and opponents were non-dealers.

Dora Manipulation

Abilities that affect the Dora indicator.

Character Max Stock Gauge Speed Activation Description
Merlin Prismriver 2 1.6 On Draw Forces one Dora indicator to be revealed.
Wriggle Nightbug 1 1.4 On Draw Swaps 1 random tile from hand with the first Dora indicator tile.
Tewi Inaba 1 2.0 On Win The first Ura Dora has a high chance of being a tile in your hand.
Yuuka Kazami 2 2.2 On Kan The Kan Dora will definitely be effective.
Raiko Horikawa 1 1.4 On First Draw Each time you call a tile, the called tiles become Red Dora and Dora indicators increase.

Fu/Han Increase

Abilities that increase Fu or Han.

Character Max Stock Gauge Speed Activation Description
Minoriko Aki 1 3.0 On Win Adds 30 Fu for Ron wins, 40 Fu for Tsumo wins.
Iku Nagae 1 1.8 On Ron Win Adds 1 Han to all 1-3 Han yaku (excluding Pinfu, Riichi, Double Riichi, Ippatsu).
Kogasa Tatara 1 1.4 On Win (Damaten) Adds 2 Han if winning with a concealed hand without declaring Riichi.
Soga no Tojiko 2 1.6 On First Draw If you win this round, the first Dora indicator tile counts as 2 Han.
Shinmyoumaru Sukuna 3 (Use 2) 2.4 On Concealed Win Adds 1 Han to all 1-3 Han yaku (excluding Tsumo, Pinfu, Riichi, Double Riichi, Ippatsu). Consumes 2 stock.
Mike Goutokuji 1 1.2 On Win As non-dealer: Usable only on wins at 1 Honba or less. Forces Renchan but reduces Han by 2 (min 1). As dealer: Always usable on win. Loses Renchan but gains 2 Han.
Son Biten 2 1.4 On Riichi If an opponent calls after activation, adds 1 Han and 30 Fu to your win. If the call cancels your Ippatsu, adds another 1 Han.
Chiyari Tenkajin 1 1.1 On First Draw Places one Onibi (Will-o-wisp) in each opponent’s discard pile. When their discards reach the Onibi, it returns to you. On your win, adds Han equal to the number of Onibi collected.

Point Bonus

Abilities that add points directly to your winning score.

Character Max Stock Gauge Speed Activation Description
Kagerou Imaizumi 1 2.4 On Win Adds points equal to (number of Circles in your discard) x 300 (x200 in 3-player).
Benben Tsukumo 2 2.4 On Win Adds 600 points for every 2 even number tiles or wind tiles in your discard.
Yatsuhashi Tsukumo 2 2.4 On Win Adds 600 points for every 2 odd number tiles or dragon tiles in your discard.
Satono Nishida 2 1.0 On Win Adds points equal to 3x the value of the Honba counter (2x in 3-player). (Max 4 Honba).
Zanmu Nippaku 2 1.6 On Win (Furiten) Adds points equal to (total number of your winning tiles visible in all discards and calls) x 600 (max 9000).

Point Stealing

Abilities that steal points directly from opponents.

Character Max Stock Gauge Speed Activation Description
Yuyuko Saigyouji 1 2.0 On Draw Steals points for each Pon/Open Kan performed during the round. Amount stolen increases with the number of tiles exposed.
Yoshika Miyako 1 1.4 On Draw Steals points from opponents. Amount stolen increases with the number of tiles they have exposed.

Speed UP Types

Abilities that increase hand development speed by stacking tiles, manipulating draws, or redrawing hands.

Stacking (Self)

Abilities that stack specific tiles into your next starting hand.

Character Max Stock Gauge Speed Activation Description
Lily White 4 2.4 On Draw Stacks White Dragons into your next starting hand, one for each activation.
Sanae Kochiya 1 1.4 On Draw Stacks a concealed triplet of wind tiles into your next starting hand. Wind is random.
Kanako Yasaka 1 1.4 On Draw Stacks the seeds for a Straight (Ittsu) into your next starting hand (min 6).
Utsuho Reiuji 1 1.4 On Draw Stacks 4 identical terminal/honor tiles into your next starting hand. May fail.
Shou Toramaru 1 1.8 On Draw Stacks 1-2 Red Dora into your next starting hand. Creates Red Dora if none exist.
Mononobe no Futo 1 1.6 On Draw Stacks one of each wind tile into your next starting hand.
Wakasagihime 2 2.4 On Draw Stacks the last 4 discarded tiles into your next starting hand (once per round).
Sagume Kishin 2 1.0 On First Draw Stacks your current hand into your next starting hand.
Junko 2 1.0 On First Draw If you win this round, biases your next starting hand towards a specific suit. Number of tiles biased is 2x the Han (excluding Dora).
Eika Ebisu 6 1.6 On Draw Stacks Circles (Pinzu) into your next starting hand equal to your stock count. Can be used once per round, consumes all stock.
Yuuma Toutetsu 1 1.2 On First Draw Stacks dragon tiles into your next starting hand equal to the number of calls, Riichi, and wins by opponents this round (max 5). Cannot be used two rounds in a row.
Enoko Mitsugashira 1 1.0 On Ron Win (Concealed) Stacks one random sequence into your next hand. For 3+ Han wins, stacks another sequence of the same or similar type in a different suit.
ZUN 1 12.0 Auto-Activate ‘Danmaku Stacking Ability’: Each full POW gauge is converted to 1 Beer Count (max 6). At the start of each round, Beer Count is exchanged for stacked Circles. Losing points reduces Beer Count.

Draw Tile Manipulation

Abilities that make specific tiles easier or harder to draw.

Character Max Stock Gauge Speed Activation Description
Patchouli Knowledge 1 1.2 On Draw Makes honor tiles harder to draw for the current round.
Flandre Scarlet 1 1.2 On Draw Biases your draws towards wind tiles for the next 4 draws. (Fails if none in wall).
Ran Yakumo 1 2.0 On Riichi Increases draw rate of winning tiles for 3 turns after Riichi. Rate is higher for single waits and decreases per draw.
Eirin Yagokoro 1 2.4 On Draw For the next 5 draws, concentrates draws on one specific suit (Characters, Bamboos, or Circles), become normal draw if there’s none of that suit left.
Kaguya Houraisan 1 1.6 On Draw For the next 3 draws, slightly increases draw rate of Dora tiles from revealed indicator (including Kan Dora). Red Dora cannot be drawn. Rate decreases per draw. Cannot Tsumo, Riichi, or Kan during this effect.
Yuugi Hoshiguma 1 2.0 On Draw For the next draw, increases draw rate of Dora tiles from revealed indicator (including Kan Dora). Red Dora cannot be drawn. Cannot Tsumo, Riichi, or Kan with the tile drawn this way.
Nazrin 1 1.6 On First Draw Increases draw rate of winning tiles for 5 turns after reaching Tenpai. Effect ends if you declare Riichi.
Minamitsu Murasa 1 2.2 On Draw (12+ tiles left) If in Tenpai with 4 or fewer tiles left, greatly increases draw rate of winning tile. Will create the tile if not in wall.
Hatate Himekaidou 1 1.8 On Draw Declare a tile from your hand to draw on your next turn. Cannot draw Red Dora. May fail. Cannot Tsumo, Riichi, or Kan with the tile drawn this way.
Kyouko Kasodani 1 2.2 On Draw Draws the same tile as your previous draw on your next turn. Cannot draw Red Dora. May fail. Cannot Tsumo, Riichi, or Kan with the tile drawn this way.
Aunn Komano 2 1.0 On Draw (Noten) Next draw will likely be a tile of the same suit as an isolated tile in your hand. Effect ends if you call before drawing.
Mizumaru Tamatsukuri 1 1.2 On Draw (8+ tiles left) Attracts Circles to your future draw positions. Calling tiles can shift the positions.
Hisami Yomotsu 1 1.2 On Draw (12+ discards, Noten) Greatly increases draw rate of useful tiles until Tenpai. Cannot declare Riichi this round.

Hand Redraw

Abilities to randomly redraw your starting hand or drawn tiles.

Character Max Stock Gauge Speed Activation Description
Daiyousei 1 1.8 On First Draw Redraws your starting hand.
Koakuma 2 2.0 On Draw (Noten) Exchanges 1 chosen tile from hand for a random tile from the wall.
Sakuya Izayoi 1 1.4 On Draw Exchanges up to 3 chosen tiles from hand for random tiles from the wall.
Hecatia Lapislazuli 2 1.0 On First Draw (Non-Dealer) Redraws your starting hand, biasing it towards number tiles.
Kosuzu Motoori 2 2.0 On Draw Returns the drawn tile to the wall and draws again.

Increased Draw Opportunities

Abilities that give an extra turn/draw.

Character Max Stock Gauge Speed Activation Description
Aya Shameimaru 3 3.0 On Draw Repeats your turn. The discard immediately after activation cannot be called.

Hand Modification

Abilities that change parts of your hand into specific tiles.

Character Max Stock Gauge Speed Activation Description
Suika Ibuki 1 1.6 On Draw Returns all odd number tiles to the wall and draws the same number of even number tiles of the same suit.
Suwako Moriya 1 2.4 On Draw Changes a random number of non-Bamboo tiles in hand to random Bamboo tiles.
Tenshi Hinanawi 1 1.8 On First Draw Changes 3 chosen tiles in hand to the next tile in sequence. Success rate decreases if it would create pairs/triplets/quads. Cannot Tsumo immediately after.
Momoyo Himemushi 4 1.4 On First Draw Returns Circles to the wall and draws the same number of Characters or Bamboos (whichever is more prevalent in hand). Consumes all stock; max tiles affected equals stock used.

Tile Swapping

Abilities to swap tiles between your hand and discards or Dora indicators.

Character Max Stock Gauge Speed Activation Description
Lyrica Prismriver 2 2.0 On Draw If all players have at least 1 discard. Swaps 1 chosen tile from an opponent’s discard with 1 random tile from your hand.
Wriggle Nightbug 1 1.4 On Draw Swaps 1 random tile from hand with the first Dora indicator tile.
Rin Kaenbyou 1 1.8 On Draw Swaps 1 chosen tile from your discard with 1 chosen tile from your hand. Cannot Riichi, Tsumo, or Kan immediately after.
Byakuren Hijiri 1 1.0 On Draw If all opponents have at least 1 discard. Swaps 1 chosen tile from an opponent’s discard with 1 chosen tile from your hand. Cannot Riichi, Tsumo, or Kan immediately after.

Draw Tile Prediction

Abilities to see your future draws.

Character Max Stock Gauge Speed Activation Description
Hieda no Akyuu 2 2.0 On Draw Reveals your draw tiles up to 6 turns ahead for the activation turn and the next 3 draws (for 4 seconds).

Defense UP Types

Abilities that improve defense by preventing deal-ins, reducing losses, peeking at opponents’ hands, or detecting ready hands/winning tiles.

Deal-In Defense

Abilities that prevent or reduce points lost from dealing in.

Character Max Stock Gauge Speed Activation Description
Reimu Hakurei 3 1.6 On Draw Makes your discards immune to Ron for 3 turns. Opponents do not become Furiten from unable Ron.
Chen 2 2.0 On Riichi Makes your discards immune to Ron for 6 turns after activation.
Alice Margatroid 1 2.6 On Draw If you lose 12000+ points (excluding Honba points) this round, the loss is halved.
Narumi Yatadera 2 1.0 On First Draw If you deal in, reduces the winner’s Han by 1 if they had Riichi, and by an additional 1 if they had Ippatsu. (Min 2 Han).

Hand Peeking

Abilities to look at opponents’ hands.

Character Max Stock Gauge Speed Activation Description
Satori Komeiji 2 2.0 On First Draw Reads all players’ hands. Tiles drawn after activation are not visible.
Mamizou Futatsuiwa 3 1.6 On Draw Choose 3 tiles from your hand. If opponents have those tiles, they remain visible for the round. Tiles drawn after activation are not visible.
Sekibanki 1 2.2 On First Draw Peek at the other player hand during their turn. Cannot call tiles while peeking.
Okina Matara 2 1.0 On Draw Randomly chooses one opponent; their hand is visible for 3 turns.

Ready Hand / Winning Tile Detection

Abilities to detect opponents’ ready hands or see which tiles are dangerous.

Character Max Stock Gauge Speed Activation Description
Momizi Inubashiri 1 2.0 On Draw Detects opponents’ Tenpai status for the current round. (A ! icon appears by their name when ready).
Star Sapphire 3 1.8 On Draw (Opponent Riichi) Reveals the wait of opponents who declared Riichi. Does not work on damaten (concealed ready) or called hands.
Rinnosuke Morichika 3 2.4 On Draw Marks tiles in your hand that are winning tiles for opponents with a ! symbol. (Lasts for the turn of activation only).

Interference Types

Abilities that hinder opponents by hiding information, applying direct debuffs, or interfering with their wins.

Blind / Misdirection

Abilities that hide or falsify public information like your hand or discards.

Character Max Stock Gauge Speed Activation Description
Rumia 2 1.6 On Draw Hides your hand and discards from opponents.
Mystia Lorelei 2 1.4 On Draw For 6 turns, opponents can only see their hand and discards. They can still call and Ron, but abilities needing opponent discards cannot target them.
Nitori Kawashiro 1 2.2 On Draw For 4 turns, discards are placed face down. Opponents cannot call them (Ron is still possible).
Ichirin Kumoi & Unzan 1 2.4 On Draw Removes your first 6 discards from pond (removed furiten, not affected nagashi mangan).
Nue Houjuu 2 1.8 On Draw For 6 turns, disguises all tiles in your discard as random honor tiles.
Doremy Sweet 2 1.0 On Draw For 6 turns, opponents see the suits of number tiles in your discard incorrectly.

Forced Discard

Abilities that force players to discard the tile they draw.

Character Max Stock Gauge Speed Activation Description
Cirno 2 2.0 On Draw Freezes one player’s hand, forcing them to discard their draws for 3 turns. If target yourself will discard immediately.
Letty Whiterock 2 1.8 On First Draw If an opponent calls a tile this round, forces them to discard their draws for 2 turns.
Kisume 1 2.0 On Win Forces the player(s) who lost points to discard their draws for the first 3 turns of the next round.
Hata no Kokoro 1 2.0 On First Draw Each time you Pon or Open Kan, forces opponents to discard their draws for 2 turns.
Eternity Larva 2 1.0 On Win On Ron: The dealer who dealt in is forced to discard their draws and cannot call for the first 2 turns. On Tsumo: All opponents are forced to discard their draws and cannot call for the first turn.

Forced Draw Tile

Abilities that force opponents to draw specific tiles.

Character Max Stock Gauge Speed Activation Description
Seiran 2 1.0 On Draw (2nd↓, 20+ tiles left) For 3 turns, forces the current top player to draw your discards. These discards cannot be called. While active, if the target wins by Ron, you pay the points.

Call (Pon/Chi/Kan) Prohibition

Abilities that prohibit opponents from calling tiles.

Character Max Stock Gauge Speed Activation Description
Youmu Konpaku 1 1.8 On Draw Prohibits opponents from calling tiles for 4 turns.
Medicine Melancholy 1 1.4 On Win Prohibits the player(s) who lost points from calling tiles in the next round.
Koishi Komeiji 1 1.8 On Draw Prohibits opponents from calling your discards for the current round.
Nemuno Sakata 2 1.0 On Win (Concealed) For the first 8 turns of the next round, your discards cannot be called. Effect ends if you call or declare Riichi (Concealed Kan is OK).

Riichi / Win Prohibition

Abilities that prohibit opponents from declaring Riichi or winning.

Character Max Stock Gauge Speed Activation Description
Toyosatomimi no Miko 3 2.6 On Draw From activation until your next draw, all players cannot declare Riichi or win.
Yachie Kicchou 1 1.0 On Riichi Opponents cannot declare Riichi after activation.
Tsukasa Kudamaki 2 1.6 On Chase Riichi Opponents who have declared Riichi cannot win by Ron for 2 turns after activation. Tsumo and Concealed Kan are still possible.

Opponent Discard Interference

Abilities that prevent opponents from discarding certain tiles.

Character Max Stock Gauge Speed Activation Description
Yamame Kurodani 2 1.6 On Draw Prevents opponents from discarding 1 random tile from their hand for the current round.
Mizuchi Miyadeguchi 1 1.8 On Ron Win Prevents the dealer who dealt in from discarding a number of random tiles from their hand for the first 2 turns of the next round. Number of tiles locked equals the Han of the win (excluding Dora), max 6.

Opponent Starting Hand Manipulation

Abilities that manipulate opponents’ next starting hand.

Character Max Stock Gauge Speed Activation Description
Hina Kagiyama 1 1.8 On Win Curses the next starting hand of the player(s) who lost points to have worse Shanten.
Clownpiece 2 1.0 On First Draw (No Double Riichi/No Calls) Redraws opponents’ starting hands.
Chinyo Amefurashi 2 1.4 On Draw For the next round, makes it highly likely that Dora (incl. Red) are not dealt into opponents’ starting hands.

Han Reduction

Abilities that reduce the Han value of wins for all players.

Character Max Stock Gauge Speed Activation Description
Komakusa Sangyou 1 1.4 On First Draw Halves the Han from Dora for all players (including yourself) on wins (rounded up).

Magic Gauge Reduction

Abilities that reduce opponents’ magic gauges.

Character Max Stock Gauge Speed Activation Description
Keine Kamishirasawa 1 1.4 On Draw Reduces magic gauge from one random opponent. Changes random tiles in hand to Red Dora proportional to the target’s gauge. Max 4 tiles.
Keine Kamishirasawa (EX) 1 1.4 On Draw Reduces opponents’ magic gauges. Changes random tiles in hand to Red Dora inversely proportional to rank. Max 4 tiles.

Ability Cancel

Abilities that cancel other special abilities/statuses.

Character Max Stock Gauge Speed Activation Description
Maribel Hearn 1 1.6 On Draw Cancels all special abilities affecting all players and the table. Changes random tiles in hand to Red Dora equal to the number of abilities (panels) canceled.

Rule Change Types

Abilities that change Mahjong rules to your advantage or your opponents’ disadvantage.

Yaku Condition Change

Abilities that change the conditions for specific Yaku.

Character Max Stock Gauge Speed Activation Description
Komachi Onozuka 3 2.4 On Riichi Grants the Ippatsu yaku if you win within 3 turns. This effect is not affected by calls.
Sunny Milk 1 2.4 On Draw For the current round, the Riichi yaku is granted as long as the hand is concealed.

Call Condition Change (Uchuu Chi)

Abilities that change your own calling conditions.

Character Max Stock Gauge Speed Activation Description
Luna Child 3 2.4 On Draw Allows Chi from players other than your immediate left for the current round. (Pon/Kan take priority if applicable).

Return Called Melds

Abilities to return called melds to your hand.

Character Max Stock Gauge Speed Activation Description
Watatsuki no Yorihime 1 2.4 On Draw Returns the last opened open triplet to your hand.
Watatsuki no Toyohime 2 2.0 On Draw Returns the last opened open sequence to your hand.

Wall Tile Count Change (Wall Reduction)

Abilities that change the number of tiles remaining in the wall.

Character Max Stock Gauge Speed Activation Description
Yukari Yakumo 2 2.2 On Draw (8+ tiles left) Reduces the wall tile count by 8.

Point Transfer Rule Change

Abilities that change how points are paid, or make the top player pay.

Character Max Stock Gauge Speed Activation Description
Fujiwara no Mokou 1 1.6 On First Draw Cannot stack. If an opponent wins for less than 8000 points (including Honba), no points are transferred.
Eiki Shiki, Yamaxanadu 2 1.8 On Draw (no more draw left) Forces you to be considered in Tenpai and doubles the tenpai payment calculation.
Seija Kijin 1 2.0 On Win (as Non-Dealer) Points are calculated as if you were the dealer and opponents were non-dealers.
Kasen Ibaraki 1 2.0 On Win (3rd place or lower) Makes only the top player pay the points.
Satono Nishida 2 1.0 On Win Adds points equal to 3x the value of the Honba counter (2x in 3-player). (Max 4 Honba).
Urumi Ushisaki 2 1.0 On First Draw Affected players must pay an additional 2000-point deposit when declaring Riichi.

Basic Rule Change (Furiten Invalid)

Abilities that change fundamental Mahjong rules.

Character Max Stock Gauge Speed Activation Description
Seiga Kaku 2 2.0 On Draw Disables Furiten for the current round (self).

Honba Change (Honba Increase)

Abilities that increase the Honba counter.

Character Max Stock Gauge Speed Activation Description
Mai Teireida 4 1.8 On Draw Once per round, consumes all stock to increase the Honba counter by the amount of stock consumed.

Renchan Condition Change

Abilities that force or prevent the dealer retaining their seat (Renchan).

Character Max Stock Gauge Speed Activation Description
Mike Goutokuji 1 1.2 On Win As non-dealer: Usable only on wins at 1 Honba or less. Forces Renchan but reduces Han by 2 (min 1). As dealer: Always usable on win. Loses Renchan but gains 2 Han.
Miyoi Okunoda 4 1.4 On Draw (0 Honba only) Forces Renchan after the round unless the game would end by someone busting. Requires stock >= current round number. Consumes all stock on use.

Random

Abilities that randomly trigger one of several effects.

Character Max Stock Gauge Speed Activation Description
Ryuu Iizunamaru 2 1.6 On Draw Randomly triggers one ability from Reimu, Marisa, Sanae, Meiling, Kanako, or Cirno. Cirno’s ability targets a random seat (including yourself), others target yourself. Effects are slightly weaker than the original.