Rule | Setting |
---|---|
Starting Score | 4P - 25,000 3P - 35,000 |
Target Score | ❌ |
Honba | 4P - 300 3P - 1,000 |
Last turn riichi | ✅ |
Renchan | East Round: Agari Renchan South Round: Tenpai Renchan |
Abortive Draws | ✅ Nine Terminals ✅ Triple Ron ✅ Four Kans ❌ Four Same Wind Discards ❌ Four Riichi |
Pao | ❌ |
Yakuman Stacking | ✅ |
Yakuman Values | Daisuushii / Suuankou Tanki / Junsei Chuuren / Juusanmen Kokushi = Single Yakuman |
Nagashi Mangan | ✅ Treated as a win |
Renhou | ✅ Baiman |
Sanma | ❌ Nukidora isn't a call ❌ Tsumo-loss disabled 🀃 North Wind is Yakuhai for all player |
Row I Column | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1 | Reimu Hakurei | Reimu Hakurei | Marisa Kirisame | Marisa Kirisame | Rumia |
2 | Daiyousei | Cirno | Hong Meiling | Koakuma | Patchouli Knowledge |
3 | Patchouli Knowledge | Sakuya Izayoi | Remilia Scarlet | Flandre Scarlet | Letty Whiterock |
4 | Chen | Alice Margatroid | Alice Margatroid | Lily White | Lunasa Prismriver |
5 | Merlin Prismriver | Lyrica Prismriver | Youmu Konpaku | Yuyuko Saigyouji | Ran Yakumo |
6 | Yukari Yakumo | Suika Ibuki | Wriggle Nightbug | Mystia Lorelei | Keine Kamishirasawa |
7 | Keine Kamishirasawa (EX) | Tewi Inaba | Reisen Udongein Inaba | Eirin Yagokoro | Kaguya Houraisan |
8 | Fujiwara no Mokou | Medicine Melancholy | Yuuka Kazami | Komachi Onozuka | Eiki Shiki, Yamaxanadu |
9 | Aya Shameimaru | Shizuha Aki | Minoriko Aki | Hina Kagiyama | Nitori Kawashiro |
10 | Momizi Inubashiri | Sanae Kochiya | Kanako Yasaka | Suwako Moriya | Iku Nagae |
11 | Tenshi Hinanawi | Kisume | Yamame Kurodani | Parsee Mizuhashi | Yuugi Hoshiguma |
12 | Satori Komeiji | Rin Kaenbyou | Utsuho Reiuji | Koishi Komeiji | Nazrin |
13 | Kogasa Tatara | Ichirin Kumoi & Unzan | Minamitsu Murasa | Shou Toramaru | Byakuren Hijiri |
14 | Nue Houjuu | Hatate Himekaidou | Sunny Milk | Star Sapphire | Luna Child |
15 | Kyouko Kasodani | Yoshika Miyako | Seiga Kaku | Mononobe no Futo | Soga no Tojiko |
16 | Toyosatomimi no Miko | Mamizou Futatsuiwa | Hata no Kokoro | Wakasagihime | Sekibanki |
17 | Kagerou Imaizumi | Benben Tsukumo | Yatsuhashi Tsukumo | Seija Kijin | Shinmyoumaru Sukuna |
18 | Raiko Horikawa | Kasen Ibaraki | Sumireko Usami | Seiran | Ringo |
19 | Doremy Sweet | Sagume Kishin | Clownpiece | Junko | Hecatia Lapislazuli |
20 | Joon Yorigami | Shion Yorigami | Eternity Larva | Nemuno Sakata | Aunn Komano |
21 | Narumi Yatadera | Satono Nishida | Mai Teireida | Okina Matara | Eika Ebisu |
22 | Urumi Ushisaki | Kutaka Niwatari | Yachie Kicchou | Mayumi Joutouguu | Keiki Haniyasushin |
23 | Saki Kurokoma | Yuuma Toutetsu | Son Biten | Enoko Mitsugashira | Chiyari Tenkajin |
24 | Hisami Yomotsu | Zanmu Nippaku | Renko Usami | Maribel Hearn | Rinnosuke Morichika |
25 | Hieda no Akyuu | Watatsuki no Yorihime | Watatsuki no Toyohime | Kosuzu Motoori | Miyoi Okunoda |
26 | Mizuchi Miyadeguchi |
The ability gauge increases under these conditions:
Gauge charging speed:
Charge Rate Reference:
Value | Speed Level | Example/Behavior |
---|---|---|
1.0 | Slowest | e.g. Byakuren Hijiri |
1.6 | Very Slow | Fails to fill 1 stock by East 1 exhaustive draw (0 honba) |
2.0 | Moderate | 1 stock = Initial deal + 13 tile draws |
2.4 | Fast | 1 stock = Initial deal + 8 tile draws |
3.0 | Fastest | e.g. Aya Shameimaru |
This page classifies the special abilities found in Touhou Gensou Mahjong for Nintendo Switch. The classification is based on the one found on the Touhou Gensou Mahjong 3G wiki, and also references this wiki.
Abilities that increase scoring power by generating Red Dora, increasing hand value (Han), or directly increasing the points earned.
Abilities that change parts of your hand into Red Dora.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Marisa Kirisame | 2 | 1.8 | On Draw | Selects 1 random type of number tile from hand and changes all tiles of that type to Red Dora. |
Remilia Scarlet | 1 | 1.6 | On Draw | Randomly changes 1-4 tiles in hand to Red Dora. |
Lunasa Prismriver | 1 | 1.8 | On Draw | Changes a random number of tiles in hand to Red Dora, equal to half the number of 1/9 tiles in your discard. Max 4 tiles. Fractions rounded up. |
Keine Kamishirasawa | 1 | 1.4 | On Draw | Reduces magic gauge from one random opponent. Changes a random number of tiles in hand to Red Dora proportional to the target’s gauge. Max 4 tiles. |
Keine Kamishirasawa (EX) | 1 | 1.4 | On Draw | Reduces opponents’ magic gauges. Changes a random number of tiles in hand to Red Dora inversely proportional to rank. Max 4 tiles. |
Reisen Udongein Inaba | 1 | 1.4 | On Win | Changes tiles present in both your discard and hand to Red Dora. (Max 1 per type, up to 4 tiles total). |
Shizuha Aki | 1 | 1.8 | On Win (10+ tiles left) | Changes random tiles in hand to Red Dora. Number increases with more wall tiles left, max 4 (10/11+/21+/31+). |
Parsee Mizuhashi | 2 | 1.8 | On First Draw | If an opponent calls a tile, changes 1 random tile in hand to Red Dora. |
Raiko Horikawa | 1 | 1.4 | On First Draw | Each time you call a tile, the called tiles become Red Dora and Dora indicators increase. |
Sumireko Usami | 4 | 1.0 | On Draw | Changes a number of random tiles in hand to Red Dora equal to the number of terminal (1/9) types in your discard. Consumes all stock on use; number changed equals stock used. |
Ringo | 2 | 1.0 | On Draw | For the current round, called Circles (Pinzu) become Red Dora. |
Kutaka Niwatari | 1 | 1.0 | On First Draw | Tiles called via Pon/Chi become Red Dora. |
Mayumi Joutouguu | 1 | 1.0 | On Draw | Changes Dora tiles in your hand to Red Dora. Called tiles (including concealed Kan) are not affected. |
Keiki Haniyasushin | 1 | 2.4 | On Draw First Draw (Last round) | Nothing happens immediately. Counts the number of activations. On the first draw of the last round of each quarter, changes a number of tiles in hand to Red Dora equal to the count, then resets count to 0. |
Takane Yamashiro | 1 | 1.4 | On Draw | Generates 1-4 Red Dora in the current wall. Number varies with remaining tiles. Red Dora may be generated in the dead wall. |
Renko Usami | 1 | 1.6 | On Draw | Changes a random number of tiles in hand to Red Dora equal to the number of honor tile types in your discard. Max 4 tiles. |
Maribel Hearn | 1 | 1.6 | On Draw | Cancels all special abilities affecting all players and the table. Changes a number of random tiles in hand to Red Dora equal to the number of abilities (panels) canceled. |
Abilities that multiply points paid/received.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Hong Meiling | 2 | 2.0 | On First Draw | Point exchanges for the current round are doubled (except penalty points). |
Joon Yorigami | 2 | 1.0 | On First Draw | Applies Wareme to a random opponent. |
Shion Yorigami | 2 | 1.0 | On Ron Win | Applies Wareme to yourself. However, Dora are no longer counted. |
Saki Kurokoma | 1 | 1.2 | On Tsumo Win (2nd place or lower) | Applies Wareme to yourself. |
Seija Kijin | 1 | 2.0 | On Win (as Non-Dealer) | Points are calculated as if you were the dealer and opponents were non-dealers. |
Abilities that affect the Dora indicator.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Merlin Prismriver | 2 | 1.6 | On Draw | Forces one Dora indicator to be revealed. |
Wriggle Nightbug | 1 | 1.4 | On Draw | Swaps 1 random tile from hand with the first Dora indicator tile. |
Tewi Inaba | 1 | 2.0 | On Win | The first Ura Dora has a high chance of being a tile in your hand. |
Yuuka Kazami | 2 | 2.2 | On Kan | The Kan Dora will definitely be effective. |
Raiko Horikawa | 1 | 1.4 | On First Draw | Each time you call a tile, the called tiles become Red Dora and Dora indicators increase. |
Abilities that increase Fu or Han.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Minoriko Aki | 1 | 3.0 | On Win | Adds 30 Fu for Ron wins, 40 Fu for Tsumo wins. |
Iku Nagae | 1 | 1.8 | On Ron Win | Adds 1 Han to all 1-3 Han yaku (excluding Pinfu, Riichi, Double Riichi, Ippatsu). |
Kogasa Tatara | 1 | 1.4 | On Win (Damaten) | Adds 2 Han if winning with a concealed hand without declaring Riichi. |
Soga no Tojiko | 2 | 1.6 | On First Draw | If you win this round, the first Dora indicator tile counts as 2 Han. |
Shinmyoumaru Sukuna | 3 (Use 2) | 2.4 | On Concealed Win | Adds 1 Han to all 1-3 Han yaku (excluding Tsumo, Pinfu, Riichi, Double Riichi, Ippatsu). Consumes 2 stock. |
Mike Goutokuji | 1 | 1.2 | On Win | As non-dealer: Usable only on wins at 1 Honba or less. Forces Renchan but reduces Han by 2 (min 1). As dealer: Always usable on win. Loses Renchan but gains 2 Han. |
Son Biten | 2 | 1.4 | On Riichi | If an opponent calls after activation, adds 1 Han and 30 Fu to your win. If the call cancels your Ippatsu, adds another 1 Han. |
Chiyari Tenkajin | 1 | 1.1 | On First Draw | Places one Onibi (Will-o-wisp) in each opponent’s discard pile. When their discards reach the Onibi, it returns to you. On your win, adds Han equal to the number of Onibi collected. |
Abilities that add points directly to your winning score.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Kagerou Imaizumi | 1 | 2.4 | On Win | Adds points equal to (number of Circles in your discard) x 300 (x200 in 3-player). |
Benben Tsukumo | 2 | 2.4 | On Win | Adds 600 points for every 2 even number tiles or wind tiles in your discard. |
Yatsuhashi Tsukumo | 2 | 2.4 | On Win | Adds 600 points for every 2 odd number tiles or dragon tiles in your discard. |
Satono Nishida | 2 | 1.0 | On Win | Adds points equal to 3x the value of the Honba counter (2x in 3-player). (Max 4 Honba). |
Zanmu Nippaku | 2 | 1.6 | On Win (Furiten) | Adds points equal to (total number of your winning tiles visible in all discards and calls) x 600 (max 9000). |
Abilities that steal points directly from opponents.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Yuyuko Saigyouji | 1 | 2.0 | On Draw | Steals points for each Pon/Open Kan performed during the round. Amount stolen increases with the number of tiles exposed. |
Yoshika Miyako | 1 | 1.4 | On Draw | Steals points from opponents. Amount stolen increases with the number of tiles they have exposed. |
Abilities that increase hand development speed by stacking tiles, manipulating draws, or redrawing hands.
Abilities that stack specific tiles into your next starting hand.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Lily White | 4 | 2.4 | On Draw | Stacks White Dragons into your next starting hand, one for each activation. |
Sanae Kochiya | 1 | 1.4 | On Draw | Stacks a concealed triplet of wind tiles into your next starting hand. Wind is random. |
Kanako Yasaka | 1 | 1.4 | On Draw | Stacks the seeds for a Straight (Ittsu) into your next starting hand (min 6). |
Utsuho Reiuji | 1 | 1.4 | On Draw | Stacks 4 identical terminal/honor tiles into your next starting hand. May fail. |
Shou Toramaru | 1 | 1.8 | On Draw | Stacks 1-2 Red Dora into your next starting hand. Creates Red Dora if none exist. |
Mononobe no Futo | 1 | 1.6 | On Draw | Stacks one of each wind tile into your next starting hand. |
Wakasagihime | 2 | 2.4 | On Draw | Stacks the last 4 discarded tiles into your next starting hand (once per round). |
Sagume Kishin | 2 | 1.0 | On First Draw | Stacks your current hand into your next starting hand. |
Junko | 2 | 1.0 | On First Draw | If you win this round, biases your next starting hand towards a specific suit. Number of tiles biased is 2x the Han (excluding Dora). |
Eika Ebisu | 6 | 1.6 | On Draw | Stacks Circles (Pinzu) into your next starting hand equal to your stock count. Can be used once per round, consumes all stock. |
Yuuma Toutetsu | 1 | 1.2 | On First Draw | Stacks dragon tiles into your next starting hand equal to the number of calls, Riichi, and wins by opponents this round (max 5). Cannot be used two rounds in a row. |
Enoko Mitsugashira | 1 | 1.0 | On Ron Win (Concealed) | Stacks one random sequence into your next hand. For 3+ Han wins, stacks another sequence of the same or similar type in a different suit. |
ZUN | 1 | 12.0 | Auto-Activate | ‘Danmaku Stacking Ability’: Each full POW gauge is converted to 1 Beer Count (max 6). At the start of each round, Beer Count is exchanged for stacked Circles. Losing points reduces Beer Count. |
Abilities that make specific tiles easier or harder to draw.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Patchouli Knowledge | 1 | 1.2 | On Draw | Makes honor tiles harder to draw for the current round. |
Flandre Scarlet | 1 | 1.2 | On Draw | Biases your draws towards wind tiles for the next 4 draws. (Fails if none in wall). |
Ran Yakumo | 1 | 2.0 | On Riichi | Increases draw rate of winning tiles for 3 turns after Riichi. Rate is higher for single waits and decreases per draw. |
Eirin Yagokoro | 1 | 2.4 | On Draw | For the next 5 draws, concentrates draws on one specific suit (Characters, Bamboos, or Circles), become normal draw if there’s none of that suit left. |
Kaguya Houraisan | 1 | 1.6 | On Draw | For the next 3 draws, slightly increases draw rate of Dora tiles from revealed indicator (including Kan Dora). Red Dora cannot be drawn. Rate decreases per draw. Cannot Tsumo, Riichi, or Kan during this effect. |
Yuugi Hoshiguma | 1 | 2.0 | On Draw | For the next draw, increases draw rate of Dora tiles from revealed indicator (including Kan Dora). Red Dora cannot be drawn. Cannot Tsumo, Riichi, or Kan with the tile drawn this way. |
Nazrin | 1 | 1.6 | On First Draw | Increases draw rate of winning tiles for 5 turns after reaching Tenpai. Effect ends if you declare Riichi. |
Minamitsu Murasa | 1 | 2.2 | On Draw (12+ tiles left) | If in Tenpai with 4 or fewer tiles left, greatly increases draw rate of winning tile. Will create the tile if not in wall. |
Hatate Himekaidou | 1 | 1.8 | On Draw | Declare a tile from your hand to draw on your next turn. Cannot draw Red Dora. May fail. Cannot Tsumo, Riichi, or Kan with the tile drawn this way. |
Kyouko Kasodani | 1 | 2.2 | On Draw | Draws the same tile as your previous draw on your next turn. Cannot draw Red Dora. May fail. Cannot Tsumo, Riichi, or Kan with the tile drawn this way. |
Aunn Komano | 2 | 1.0 | On Draw (Noten) | Next draw will likely be a tile of the same suit as an isolated tile in your hand. Effect ends if you call before drawing. |
Mizumaru Tamatsukuri | 1 | 1.2 | On Draw (8+ tiles left) | Attracts Circles to your future draw positions. Calling tiles can shift the positions. |
Hisami Yomotsu | 1 | 1.2 | On Draw (12+ discards, Noten) | Greatly increases draw rate of useful tiles until Tenpai. Cannot declare Riichi this round. |
Abilities to randomly redraw your starting hand or drawn tiles.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Daiyousei | 1 | 1.8 | On First Draw | Redraws your starting hand. |
Koakuma | 2 | 2.0 | On Draw (Noten) | Exchanges 1 chosen tile from hand for a random tile from the wall. |
Sakuya Izayoi | 1 | 1.4 | On Draw | Exchanges up to 3 chosen tiles from hand for random tiles from the wall. |
Hecatia Lapislazuli | 2 | 1.0 | On First Draw (Non-Dealer) | Redraws your starting hand, biasing it towards number tiles. |
Kosuzu Motoori | 2 | 2.0 | On Draw | Returns the drawn tile to the wall and draws again. |
Abilities that give an extra turn/draw.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Aya Shameimaru | 3 | 3.0 | On Draw | Repeats your turn. The discard immediately after activation cannot be called. |
Abilities that change parts of your hand into specific tiles.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Suika Ibuki | 1 | 1.6 | On Draw | Returns all odd number tiles to the wall and draws the same number of even number tiles of the same suit. |
Suwako Moriya | 1 | 2.4 | On Draw | Changes a random number of non-Bamboo tiles in hand to random Bamboo tiles. |
Tenshi Hinanawi | 1 | 1.8 | On First Draw | Changes 3 chosen tiles in hand to the next tile in sequence. Success rate decreases if it would create pairs/triplets/quads. Cannot Tsumo immediately after. |
Momoyo Himemushi | 4 | 1.4 | On First Draw | Returns Circles to the wall and draws the same number of Characters or Bamboos (whichever is more prevalent in hand). Consumes all stock; max tiles affected equals stock used. |
Abilities to swap tiles between your hand and discards or Dora indicators.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Lyrica Prismriver | 2 | 2.0 | On Draw | If all players have at least 1 discard. Swaps 1 chosen tile from an opponent’s discard with 1 random tile from your hand. |
Wriggle Nightbug | 1 | 1.4 | On Draw | Swaps 1 random tile from hand with the first Dora indicator tile. |
Rin Kaenbyou | 1 | 1.8 | On Draw | Swaps 1 chosen tile from your discard with 1 chosen tile from your hand. Cannot Riichi, Tsumo, or Kan immediately after. |
Byakuren Hijiri | 1 | 1.0 | On Draw | If all opponents have at least 1 discard. Swaps 1 chosen tile from an opponent’s discard with 1 chosen tile from your hand. Cannot Riichi, Tsumo, or Kan immediately after. |
Abilities to see your future draws.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Hieda no Akyuu | 2 | 2.0 | On Draw | Reveals your draw tiles up to 6 turns ahead for the activation turn and the next 3 draws (for 4 seconds). |
Abilities that improve defense by preventing deal-ins, reducing losses, peeking at opponents’ hands, or detecting ready hands/winning tiles.
Abilities that prevent or reduce points lost from dealing in.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Reimu Hakurei | 3 | 1.6 | On Draw | Makes your discards immune to Ron for 3 turns. Opponents do not become Furiten from unable Ron. |
Chen | 2 | 2.0 | On Riichi | Makes your discards immune to Ron for 6 turns after activation. |
Alice Margatroid | 1 | 2.6 | On Draw | If you lose 12000+ points (excluding Honba points) this round, the loss is halved. |
Narumi Yatadera | 2 | 1.0 | On First Draw | If you deal in, reduces the winner’s Han by 1 if they had Riichi, and by an additional 1 if they had Ippatsu. (Min 2 Han). |
Abilities to look at opponents’ hands.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Satori Komeiji | 2 | 2.0 | On First Draw | Reads all players’ hands. Tiles drawn after activation are not visible. |
Mamizou Futatsuiwa | 3 | 1.6 | On Draw | Choose 3 tiles from your hand. If opponents have those tiles, they remain visible for the round. Tiles drawn after activation are not visible. |
Sekibanki | 1 | 2.2 | On First Draw | Peek at the other player hand during their turn. Cannot call tiles while peeking. |
Okina Matara | 2 | 1.0 | On Draw | Randomly chooses one opponent; their hand is visible for 3 turns. |
Abilities to detect opponents’ ready hands or see which tiles are dangerous.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Momizi Inubashiri | 1 | 2.0 | On Draw | Detects opponents’ Tenpai status for the current round. (A ! icon appears by their name when ready). |
Star Sapphire | 3 | 1.8 | On Draw (Opponent Riichi) | Reveals the wait of opponents who declared Riichi. Does not work on damaten (concealed ready) or called hands. |
Rinnosuke Morichika | 3 | 2.4 | On Draw | Marks tiles in your hand that are winning tiles for opponents with a ! symbol. (Lasts for the turn of activation only). |
Abilities that hinder opponents by hiding information, applying direct debuffs, or interfering with their wins.
Abilities that hide or falsify public information like your hand or discards.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Rumia | 2 | 1.6 | On Draw | Hides your hand and discards from opponents. |
Mystia Lorelei | 2 | 1.4 | On Draw | For 6 turns, opponents can only see their hand and discards. They can still call and Ron, but abilities needing opponent discards cannot target them. |
Nitori Kawashiro | 1 | 2.2 | On Draw | For 4 turns, discards are placed face down. Opponents cannot call them (Ron is still possible). |
Ichirin Kumoi & Unzan | 1 | 2.4 | On Draw | Removes your first 6 discards from pond (removed furiten, not affected nagashi mangan). |
Nue Houjuu | 2 | 1.8 | On Draw | For 6 turns, disguises all tiles in your discard as random honor tiles. |
Doremy Sweet | 2 | 1.0 | On Draw | For 6 turns, opponents see the suits of number tiles in your discard incorrectly. |
Abilities that force players to discard the tile they draw.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Cirno | 2 | 2.0 | On Draw | Freezes one player’s hand, forcing them to discard their draws for 3 turns. If target yourself will discard immediately. |
Letty Whiterock | 2 | 1.8 | On First Draw | If an opponent calls a tile this round, forces them to discard their draws for 2 turns. |
Kisume | 1 | 2.0 | On Win | Forces the player(s) who lost points to discard their draws for the first 3 turns of the next round. |
Hata no Kokoro | 1 | 2.0 | On First Draw | Each time you Pon or Open Kan, forces opponents to discard their draws for 2 turns. |
Eternity Larva | 2 | 1.0 | On Win | On Ron: The dealer who dealt in is forced to discard their draws and cannot call for the first 2 turns. On Tsumo: All opponents are forced to discard their draws and cannot call for the first turn. |
Abilities that force opponents to draw specific tiles.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Seiran | 2 | 1.0 | On Draw (2nd↓, 20+ tiles left) | For 3 turns, forces the current top player to draw your discards. These discards cannot be called. While active, if the target wins by Ron, you pay the points. |
Abilities that prohibit opponents from calling tiles.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Youmu Konpaku | 1 | 1.8 | On Draw | Prohibits opponents from calling tiles for 4 turns. |
Medicine Melancholy | 1 | 1.4 | On Win | Prohibits the player(s) who lost points from calling tiles in the next round. |
Koishi Komeiji | 1 | 1.8 | On Draw | Prohibits opponents from calling your discards for the current round. |
Nemuno Sakata | 2 | 1.0 | On Win (Concealed) | For the first 8 turns of the next round, your discards cannot be called. Effect ends if you call or declare Riichi (Concealed Kan is OK). |
Abilities that prohibit opponents from declaring Riichi or winning.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Toyosatomimi no Miko | 3 | 2.6 | On Draw | From activation until your next draw, all players cannot declare Riichi or win. |
Yachie Kicchou | 1 | 1.0 | On Riichi | Opponents cannot declare Riichi after activation. |
Tsukasa Kudamaki | 2 | 1.6 | On Chase Riichi | Opponents who have declared Riichi cannot win by Ron for 2 turns after activation. Tsumo and Concealed Kan are still possible. |
Abilities that prevent opponents from discarding certain tiles.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Yamame Kurodani | 2 | 1.6 | On Draw | Prevents opponents from discarding 1 random tile from their hand for the current round. |
Mizuchi Miyadeguchi | 1 | 1.8 | On Ron Win | Prevents the dealer who dealt in from discarding a number of random tiles from their hand for the first 2 turns of the next round. Number of tiles locked equals the Han of the win (excluding Dora), max 6. |
Abilities that manipulate opponents’ next starting hand.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Hina Kagiyama | 1 | 1.8 | On Win | Curses the next starting hand of the player(s) who lost points to have worse Shanten. |
Clownpiece | 2 | 1.0 | On First Draw (No Double Riichi/No Calls) | Redraws opponents’ starting hands. |
Chinyo Amefurashi | 2 | 1.4 | On Draw | For the next round, makes it highly likely that Dora (incl. Red) are not dealt into opponents’ starting hands. |
Abilities that reduce the Han value of wins for all players.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Komakusa Sangyou | 1 | 1.4 | On First Draw | Halves the Han from Dora for all players (including yourself) on wins (rounded up). |
Abilities that reduce opponents’ magic gauges.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Keine Kamishirasawa | 1 | 1.4 | On Draw | Reduces magic gauge from one random opponent. Changes random tiles in hand to Red Dora proportional to the target’s gauge. Max 4 tiles. |
Keine Kamishirasawa (EX) | 1 | 1.4 | On Draw | Reduces opponents’ magic gauges. Changes random tiles in hand to Red Dora inversely proportional to rank. Max 4 tiles. |
Abilities that cancel other special abilities/statuses.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Maribel Hearn | 1 | 1.6 | On Draw | Cancels all special abilities affecting all players and the table. Changes random tiles in hand to Red Dora equal to the number of abilities (panels) canceled. |
Abilities that change Mahjong rules to your advantage or your opponents’ disadvantage.
Abilities that change the conditions for specific Yaku.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Komachi Onozuka | 3 | 2.4 | On Riichi | Grants the Ippatsu yaku if you win within 3 turns. This effect is not affected by calls. |
Sunny Milk | 1 | 2.4 | On Draw | For the current round, the Riichi yaku is granted as long as the hand is concealed. |
Abilities that change your own calling conditions.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Luna Child | 3 | 2.4 | On Draw | Allows Chi from players other than your immediate left for the current round. (Pon/Kan take priority if applicable). |
Abilities to return called melds to your hand.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Watatsuki no Yorihime | 1 | 2.4 | On Draw | Returns the last opened open triplet to your hand. |
Watatsuki no Toyohime | 2 | 2.0 | On Draw | Returns the last opened open sequence to your hand. |
Abilities that change the number of tiles remaining in the wall.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Yukari Yakumo | 2 | 2.2 | On Draw (8+ tiles left) | Reduces the wall tile count by 8. |
Abilities that change how points are paid, or make the top player pay.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Fujiwara no Mokou | 1 | 1.6 | On First Draw | Cannot stack. If an opponent wins for less than 8000 points (including Honba), no points are transferred. |
Eiki Shiki, Yamaxanadu | 2 | 1.8 | On Draw (no more draw left) | Forces you to be considered in Tenpai and doubles the tenpai payment calculation. |
Seija Kijin | 1 | 2.0 | On Win (as Non-Dealer) | Points are calculated as if you were the dealer and opponents were non-dealers. |
Kasen Ibaraki | 1 | 2.0 | On Win (3rd place or lower) | Makes only the top player pay the points. |
Satono Nishida | 2 | 1.0 | On Win | Adds points equal to 3x the value of the Honba counter (2x in 3-player). (Max 4 Honba). |
Urumi Ushisaki | 2 | 1.0 | On First Draw | Affected players must pay an additional 2000-point deposit when declaring Riichi. |
Abilities that change fundamental Mahjong rules.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Seiga Kaku | 2 | 2.0 | On Draw | Disables Furiten for the current round (self). |
Abilities that increase the Honba counter.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Mai Teireida | 4 | 1.8 | On Draw | Once per round, consumes all stock to increase the Honba counter by the amount of stock consumed. |
Abilities that force or prevent the dealer retaining their seat (Renchan).
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Mike Goutokuji | 1 | 1.2 | On Win | As non-dealer: Usable only on wins at 1 Honba or less. Forces Renchan but reduces Han by 2 (min 1). As dealer: Always usable on win. Loses Renchan but gains 2 Han. |
Miyoi Okunoda | 4 | 1.4 | On Draw (0 Honba only) | Forces Renchan after the round unless the game would end by someone busting. Requires stock >= current round number. Consumes all stock on use. |
Abilities that randomly trigger one of several effects.
Character | Max Stock | Gauge Speed | Activation | Description |
---|---|---|---|---|
Ryuu Iizunamaru | 2 | 1.6 | On Draw | Randomly triggers one ability from Reimu, Marisa, Sanae, Meiling, Kanako, or Cirno. Cirno’s ability targets a random seat (including yourself), others target yourself. Effects are slightly weaker than the original. |